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Customer Reviews
5 out of 5
5 stars
29
4 stars
7
3 stars
0
2 stars
0
1 stars
0
Items 1 - 20 of 36 reviews
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By Jack Squat
Date: June 18, 2018
This game is absolutely faithful to the John Carpenter movie in every way, from the exact characters and names, to the detailed figures. Recommend watching the movie, then pulling this out and playing it.
Rating: [5 of 5 Stars!]
By A Customer
Date: May 27, 2018
It did meet my expectations and more. Played it a few times without even knowing a couple of mechanics and oh boy, when we rrad those, it only got better. Super difficult, very fun, set up takes 5min or less, if talking while setting it up, takes about 10min. Game wise can actually potentially take 15min but it always takes at least the minimum hour. 8 player games have lasted about 2 hours with talking and joking and discussing the current gameplay. I absolutely recommend this game to anyone who likes DnD, betrayer games, or just difficult games in the slightest. It is VERY faithful to the movie The Thing. If you know the movie you will most likely get excited while playing because of certain situations. This game deserves the 5 Stars for a reason, it is quite literally one of the best boardgames I've ever played.
Rating: [5 of 5 Stars!]
By Fredrick A. Waff
Date: May 22, 2018
This is a must have for fans of the film or board game fanatics
Rating: [5 of 5 Stars!]
By A Customer
Date: May 12, 2018
Very disappointed that I had to supply? my own needles and blood test kit.
Rating: [5 of 5 Stars!]
By A Customer
Date: May 12, 2018
Very disappointed that I had to supply? my own needles and blood test kit.
Rating: [5 of 5 Stars!]
By Patricia Elizabeth Villalobos
Date: April 30, 2018
So easy to get into and so fun to play. It's not complicated to explain.
Rating: [5 of 5 Stars!]
By Patricia Elizabeth Villalobos
Date: April 30, 2018
So easy to get into and so fun to play. It's not complicated to explain.
Rating: [5 of 5 Stars!]
By Brian F.
Date: April 03, 2018
If you like 34;The Resistance34;, give this a shot to add some randomness and decision making to your 34;missions34;.
Rating: [5 of 5 Stars!]
By Brian F.
Date: April 03, 2018
If you like 34;The Resistance34;, give this a shot to add some randomness and decision making to your 34;missions34;.
Rating: [5 of 5 Stars!]
By Fred S
Date: March 06, 2018
The Thing: Infected at Outpost 31 is a good game. It really gets the feel of John Carpenter's movie a far as the characters, the props the look and layout of the outpost. That being said, the game has none of the suspense the movie has. But it can, with some house rules. The first game I played, we had 6 players. We played the game wrong had 3 infected. Even though we had too many infected, I was still able to pick all 3 infected. One I torched, 2 I got with the blood tests. Because the humans are able to talk about what cards are given to the captain with each mission, it's too easy to figure out the infected, unless the infected plays the game as a human totally straight. Because of that, the game is boring as it was too easy for the humans to beat the missions that it was a guarantee the game would get to the escape portion with no problem. During the game, the danger level didn't get past the third spot, so the danger never affected the missions. Far too easy for the humans. One friend, who was infected, played 2 sabotage cards we easily figured out he was infected. The other 2 I guessed because of the way they acted. Not the way they acted in the game, just the way they acted. After the game, I suggested that we not be allowed to say what cards you give to the captain. I suggested we say either we can help with the mission or we cannot help. One friend disagreed said it would be too easy for the infected to win the game by destroying 4 rooms or making 8 missions fail. I disagree. Due to the arguments of my one friend, we decided it was up to the captain as to whether the cards were told during their missions. This doesn't work because only an infected would want to not have the cards said. As I mentioned, in the first game the danger level only moved up to the third spot. In the second game, we played with 8 players. The danger level only moved up once. Once! There is no suspense when the captain looks at his cards says 34;No sabotage.34; because it's known the infected are playing the game as human, because they'll give themselves up otherwise. And once you're found out, you're left out for much of the game. I was infected in the second game. The first infected in fact. Every time I was chosen for a mission, it was with 3 or 4 player teams would have been too easy to figure out I was the infected if I sabotaged the mission. So, I played the game straight to the end. It was only when my friend accused me of being infected I gave up my 34;tell34; that he was adamant I was infected. So again, it had nothing to do with the game, but rather reading my face. So, basically, if you wanted, you could hand out the blood sample cards, accuse people of being infected, read their faces guess who's infected without having to bother with the nonsense of the missions. Give the guesser 2 blood tests, because you're guaranteed to still be in danger level 1 have 2 blood tests anyway. If the missions were exciting, I'd be all for it, but most of them aren't. It's just seeing who has the right cards, which with so many players, you're guaranteed to beat it. And so, my suggestion of not being allowed to tell what cards you're given is one of the ways to fix this game. Yes, it may be easier for the infected to cause trouble, but without this change, there is no trouble, no sense of danger, no chance for the infected to win, unless they get lucky get in on the escape. Without that chance of causing trouble, the game is monotonous is just a big guess at the end. Another way I thought of fixing the game is throwing in a random card during a mission. Just draw an extra card, without looking at it, mix it in with other cards then see what happens. That may seem unfair because then the mission may be too easily won (even more easily than they already are) so I suggested another way. If a mission parameter is to have a choice of number of players, for example 4-5 players, then the captain can only choose a 4 player team the 5th player would be a random card. This way, not every mission will have a random card drawn for it. Anyway, I do like the game, but feel it could be made into a great game with some kind of tweak to fix this major problem.
Rating: [4 of 5 Stars!]
By Fred S
Date: March 06, 2018
The Thing: Infected at Outpost 31 is a good game. It really gets the feel of John Carpenter's movie a far as the characters, the props the look and layout of the outpost. That being said, the game has none of the suspense the movie has. But it can, with some house rules. The first game I played, we had 6 players. We played the game wrong had 3 infected. Even though we had too many infected, I was still able to pick all 3 infected. One I torched, 2 I got with the blood tests. Because the humans are able to talk about what cards are given to the captain with each mission, it's too easy to figure out the infected, unless the infected plays the game as a human totally straight. Because of that, the game is boring as it was too easy for the humans to beat the missions that it was a guarantee the game would get to the escape portion with no problem. During the game, the danger level didn't get past the third spot, so the danger never affected the missions. Far too easy for the humans. One friend, who was infected, played 2 sabotage cards we easily figured out he was infected. The other 2 I guessed because of the way they acted. Not the way they acted in the game, just the way they acted. After the game, I suggested that we not be allowed to say what cards you give to the captain. I suggested we say either we can help with the mission or we cannot help. One friend disagreed said it would be too easy for the infected to win the game by destroying 4 rooms or making 8 missions fail. I disagree. Due to the arguments of my one friend, we decided it was up to the captain as to whether the cards were told during their missions. This doesn't work because only an infected would want to not have the cards said. As I mentioned, in the first game the danger level only moved up to the third spot. In the second game, we played with 8 players. The danger level only moved up once. Once! There is no suspense when the captain looks at his cards says 34;No sabotage.34; because it's known the infected are playing the game as human, because they'll give themselves up otherwise. And once you're found out, you're left out for much of the game. I was infected in the second game. The first infected in fact. Every time I was chosen for a mission, it was with 3 or 4 player teams would have been too easy to figure out I was the infected if I sabotaged the mission. So, I played the game straight to the end. It was only when my friend accused me of being infected I gave up my 34;tell34; that he was adamant I was infected. So again, it had nothing to do with the game, but rather reading my face. So, basically, if you wanted, you could hand out the blood sample cards, accuse people of being infected, read their faces guess who's infected without having to bother with the nonsense of the missions. Give the guesser 2 blood tests, because you're guaranteed to still be in danger level 1 have 2 blood tests anyway. If the missions were exciting, I'd be all for it, but most of them aren't. It's just seeing who has the right cards, which with so many players, you're guaranteed to beat it. And so, my suggestion of not being allowed to tell what cards you're given is one of the ways to fix this game. Yes, it may be easier for the infected to cause trouble, but without this change, there is no trouble, no sense of danger, no chance for the infected to win, unless they get lucky get in on the escape. Without that chance of causing trouble, the game is monotonous is just a big guess at the end. Another way I thought of fixing the game is throwing in a random card during a mission. Just draw an extra card, without looking at it, mix it in with other cards then see what happens. That may seem unfair because then the mission may be too easily won (even more easily than they already are) so I suggested another way. If a mission parameter is to have a choice of number of players, for example 4-5 players, then the captain can only choose a 4 player team the 5th player would be a random card. This way, not every mission will have a random card drawn for it. Anyway, I do like the game, but feel it could be made into a great game with some kind of tweak to fix this major problem.
Rating: [4 of 5 Stars!]
By A Customer
Date: March 04, 2018
My Grandson likes this game.
Rating: [4 of 5 Stars!]
By A Customer
Date: March 04, 2018
My Grandson likes this game.
Rating: [4 of 5 Stars!]
By A Customer
Date: February 28, 2018
Was a gift. And recipient was pleased.
Rating: [5 of 5 Stars!]
By A Customer
Date: February 28, 2018
Was a gift. And recipient was pleased.
Rating: [5 of 5 Stars!]
By A Customer
Date: February 15, 2018
This is to me the best interactive cooperation board game out so far. First off it really pays homage to the classic movie. You also feel like you playing out the film. Well thought out and well constructed. I've played it many times and had a great time playing it with my family and friends. If you are into interactive board games then I suggest you get this game! Awesome!
Rating: [5 of 5 Stars!]
By A Customer
Date: February 15, 2018
This is to me the best interactive cooperation board game out so far. First off it really pays homage to the classic movie. You also feel like you playing out the film. Well thought out and well constructed. I've played it many times and had a great time playing it with my family and friends. If you are into interactive board games then I suggest you get this game! Awesome!
Rating: [5 of 5 Stars!]
By VICTORIA L SLATE
Date: February 01, 2018
My adult son was thrilled to gt this game for Christmas...and delivered in time for Santa!
Rating: [5 of 5 Stars!]
By VICTORIA L SLATE
Date: February 01, 2018
My adult son was thrilled to gt this game for Christmas...and delivered in time for Santa!
Rating: [5 of 5 Stars!]
By A Customer
Date: January 31, 2018
Quick and painless. 10/10 will buy from them again.
Rating: [5 of 5 Stars!]
Items 1 - 20 of 36 reviews
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