Causes: International, International Affairs, Foreign Policy, & Globalization
Mission: VEF strives to create an inclusive, safe, and aspirational network of gaming communities for all.
Target demographics: Low-income students in need of access to internet, devices, and STEM education through esports clubs.
Direct beneficiaries per year: $246,000 total dollars distributed in scholarships and grants in 2020.
Geographic areas served: Globally, but mostly North America.
Programs: Distributing scholarships for college-bound students through esports competition, and providing grants for Middle School and High School Esports Clubs.